Deliver At All Costs, measured chaos and pure fun: the game that understands what it means to entertain without complications

In a market saturated with hyper-realistic open worlds and complex mechanics, Deliver At All Costs arrives as a welcome refresher. Developed by Studio Far Out Games and published by Konami, this title achieves something difficult to find these days: being genuinely fun without asking more of the player than necessary.
Set in a cartoonish version of 1959, the game puts us in the shoes of Winston Green, a courier with a clear mission: deliver anything, no matter the cost. And when we say "anything," we're not exaggerating.
From a giant marlin thrashing out of control to an unstable bomb about to explode, each commission is an excuse to mix destruction, humor, and creativity.
The mechanics couldn't be simpler: accelerate, brake, enter or exit the vehicle, push, kick. That's enough. What's interesting is how the game leverages this simple foundation to build unique missions, with objectives ranging from extreme speed to pinpoint precision.
It's not always about going fast; sometimes, being careful is the most efficient way to complete a delivery.
Despite its potential to become a GTA-style mayhem-fest, the title avoids that cliché. It's not about stealing cars or indiscriminately spreading panic.
Deliver At All Costs finds its identity in a beautifully achieved balance between madness and structure. Its soul lies in physics and the ability to destroy the environment, not in gratuitous violence.
Visually, the game doesn't strive for hyperrealism, but its retro style and fixed camera from the sky give it a particular charm. This approach also makes the experience accessible to non-gamers, although it poses a slight challenge: the vehicle's direction doesn't change depending on the camera angle, which can be confusing at first while driving.
And while it's not a racing game, it feels like one when necessary. The vehicle physics are well-executed, with satisfying drifts and a collision system that makes even bumps in the road have real consequences.
The scenarios are carefully designed, and it shows: each mission seems designed to challenge the player from a different perspective.
In short, Deliver At All Costs isn't a game that aims to reinvent the genre, but it does remind us that a video game can also be just that: a place to have fun. Perfect for jumping in, having fun, and leaving with a smile. It doesn't need anything else.
This game is available on Steam, Xbox Series, and PlayStation 5, the console on which we tested it and it ran like a charm.
eltiempo